![]() Thus, as early as fall 1979, work began on an Expert Set that would allow the hundreds of thousands of players who had learned the game from Basic D&D to continue on, past the three levels available in that game.Ī new version of the Basic Set was required for release with the Expert Set. Holmes' Basic Set was widely successful - sufficiently so that TSR was wary of sending its players on to the more challenging original D&D game or the more complex AD&D game (1977-79) game. Basic D&D was never expected to be its own game system - at first. However, the expectation was that players would go on to the original D&D games from there. He wanted to create a game that was easier to learn (as the original D&D was considered notoriously bad in that regard) and that could be better understand by the high school and junior high demographics, toward which the game was then trending. ![]() When Eric Holmes put together the original Basic D&D, his purpose was simply to clean up and organize the original Dungeons & Dragons (1974) along with some content from Supplement I: Greyhawk (1975). It was released in January 1981, leading off the year. The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the previous edition created by J. ![]() It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Cockburn felt that "the Masters Set doesn't leave you gasping for something simple" and it is "an intelligent, subtle and interesting extension to the game".This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. The Master Rules set was reviewed by Paul Cockburn in issue 73 of White Dwarf magazine (January 1986), rating it 8 out of 10 overall. This book covers rules for character-ruled realms, reality shifts, nonhuman spellcasters, and artifacts. The book introduces the concept of Anti-Magic, a property possessed by the game's Immortals, and certain monsters like beholders, which reduces or nullifies the effects of magic within its sphere of influence. This book provides a set of firm guidelines for the DM on how to cope with such a high-magic, super-powerful campaign, including how to cope with the paperwork of having players run small empires, and a section on balancing encounters. The bulk of the Master DM's Book is taken up with an expansion to the lists of magical items and monsters. This book includes experience rules, abilities, and spells for higher-level characters, new armor and weapons, and guidelines for sieges and siege equipment. There is also a table listing all the weapons found in the D&D game, including all the restrictions (two-handed, use only in melee, etc.), costs, weights, damage at different levels of Mastery, defense uses, and special effects. The book provides rules for Weapons Mastery, a form of weapon specialization and proficiency, where the character starts as a Novice and rises to the rank of Grand Master. The book adds to the range of attack ranks for demihuman characters. It introduces the mystic class, an empty hand warrior. The Master Player's Book expands the spell lists for the cleric, magic-user, and druid classes. Gray, and Mike Breault, with cover artwork by Larry Elmore and interior illustrations by Jeff Easley and Roger Raupp. The books were written by Frank Mentzer and edited by Barbara Green Deer, Anne C. The Master Rules set was a boxed set which included a 32-page Master Player's Book and a 64-page Master DM's Book. Between 19, this system was expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), Companion Rules (supporting levels 15 through 25), Master Rules (supporting levels 26 through 36), and Immortal Rules (supporting Immortals - characters who had transcended levels). The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer, this time as Dungeons & Dragons Set 1: Basic Rules. ![]() It was first published in 1985 as an expansion to the Basic Set. Dungeons & Dragons Master Rules is an expansion boxed set for the Dungeons & Dragons ( D&D) fantasy role-playing game. ![]()
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